This is Dan.
• Unity game Specialist in complex game architecture, multiplayer networking, and physics-driven VR/AR and simulation experiences.
• Proven experience across diverse genres including RPGs, card & board games, VR sports simulators (badminton, pickleball), and casual/adventure titles.
• Delivered solutions successfully on deadline working as a solo lead as well as within Agile, distributed teams in full-time and contract roles.